Was it so easy to create a 3D bevy game using a single template..? LimitPush is a bevy template which is focused on cross-platform support and performance
Consider implementing an Orbit & Zoom Camera with egui & virtual joystick focus detection (basically that's meaning if you are using the joystick, the camera shouldn't even listen for your touch/mouse input).
Consider implementing an Orbit & Zoom Camera with egui & virtual joystick focus detection (basically that's meaning if you are using the joystick, the camera shouldn't even listen for your touch/mouse input).