The default behavior of a level's Bg image is to anchor to the top left corner, but LDtk (must have recently) added the option to change the anchor position to any main position, but I do not think this setting is read by this importer.
Here it is in LDtk, where I have updated my bg image to be anchored in the bottom left
And here it is in Godot where it's still in the top left.
I'm using LDtk 1.5.3, and Godot version 4.3.beta2.mono, and LDtk Importer v 1.2.
I'm relatively new to this issue-posting business, please let me know if there's any other potential useful information you'd like from me. Thank you.
The default behavior of a level's Bg image is to anchor to the top left corner, but LDtk (must have recently) added the option to change the anchor position to any main position, but I do not think this setting is read by this importer.
Here it is in LDtk, where I have updated my bg image to be anchored in the bottom left
And here it is in Godot where it's still in the top left.
I'm using LDtk 1.5.3, and Godot version 4.3.beta2.mono, and LDtk Importer v 1.2.
I'm relatively new to this issue-posting business, please let me know if there's any other potential useful information you'd like from me. Thank you.