This feature aim to save entity metadata when packing levels into single file.
In this condition entity ref info of metadata will be fill with null if ref missing, caz it's ref from full world scene.
For example, I want to parse all levels into single tscn file, and the entity ref will be process in world post stage. So that, the metadata of entities should as same as import.
This feature aim to save entity metadata when packing levels into single file. In this condition entity ref info of metadata will be fill with null if ref missing, caz it's ref from full world scene. For example, I want to parse all levels into single tscn file, and the entity ref will be process in world post stage. So that, the metadata of entities should as same as import.