heyx3 / BpWorld

A Test game for OpenGL experiments with the Julia port of B+
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Post-Processing #9

Open heyx3 opened 1 year ago

heyx3 commented 1 year ago

Investigate:

heyx3 commented 1 year ago

This seems like a good reference on implementing TXAA. https://ziyadbarakat.wordpress.com/2020/07/28/temporal-anti-aliasing-step-by-step/

heyx3 commented 1 year ago

A good reference on real-time tonemapping: https://bruop.github.io/tonemapping/

heyx3 commented 9 months ago

Anti-aliasing should not be lumped in with post effects, so it's now going to be in a separate ticket.