heyx3 / Bplus.jl

A modern OpenGL 4.6 rendering framework, written in Julia.
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Implement cubic sampling for TextureField #2

Open heyx3 opened 1 year ago

heyx3 commented 1 year ago

Currently I think the best technique to go with is Cubic Lagrange, which you can see here: https://www.shadertoy.com/view/MllSzX