This existed in the original C++ version of B+. You can find it if you dig really deep into the history of the code-base, but I pasted the relevant C++ code below so you don't have to do that.
It might make sense to define these as primitive types, like I did for GL handles.
This existed in the original C++ version of B+. You can find it if you dig really deep into the history of the code-base, but I pasted the relevant C++ code below so you don't have to do that.
It might make sense to define these as primitive types, like I did for
GL
handles.