heyx3 / Bplus.jl

A modern OpenGL 4.6 rendering framework, written in Julia.
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The current implementation of `GL.render_mesh()` with multidraw (`glMultiDrawArrays`) generates garbage #30

Open heyx3 opened 1 year ago

heyx3 commented 1 year ago

It generates a tuple of an unknown number of UInt32, which is type-unstable.

We need to add two buffers to the context, of Vector{UInt32}, to be used in this call instead.