If successful, then we could research making bindless textures an entirely optional extension (see #32 ).
Should probably be implemented by adding some kind of decorator struct, which combines a Texture with a texture unit index, to the big union of legal uniform types (GL.Uniform, in GL/program.jl).
If successful, then we could research making bindless textures an entirely optional extension (see #32 ).
Should probably be implemented by adding some kind of decorator struct, which combines a
Texture
with a texture unit index, to the big union of legal uniform types (GL.Uniform
, in GL/program.jl).