Open heyx3 opened 1 year ago
It maps the textures and views to a local list of pointers, handles::Vector{Ptr_View}. This list should be pooled and re-used somewhere.
handles::Vector{Ptr_View}
The easiest/laziest solution is to put it in the Program. The most memory-efficient solution is to put it within the Context.
Program
Context
It maps the textures and views to a local list of pointers,
handles::Vector{Ptr_View}
. This list should be pooled and re-used somewhere.The easiest/laziest solution is to put it in the
Program
. The most memory-efficient solution is to put it within theContext
.