Self-explanatory. The GPU is a perfect place for Field evaluation.
The implementation should be similar to DSL implementation, as decentralized as possible.
We must also implement a function that fills a GL.Texture with a field (NIn either 2 or 3 for 2D or 3D textures, and NOut is 1-4 depending on the number of channels in the texture)
Self-explanatory. The GPU is a perfect place for Field evaluation.
The implementation should be similar to DSL implementation, as decentralized as possible.
We must also implement a function that fills a
GL.Texture
with a field (NIn
either 2 or 3 for 2D or 3D textures, andNOut
is 1-4 depending on the number of channels in the texture)