This requires us to add a field to GL.Sampler for the border color. There is already a WrapModes.custom_border enum value to work with.
Bindless textures have a very limited set of allowed border colors, and we should provide at least a way to check that, and at most a hard rule restricting the colors to an enum.
This requires us to add a field to
GL.Sampler
for the border color. There is already aWrapModes.custom_border
enum value to work with.Bindless textures have a very limited set of allowed border colors, and we should provide at least a way to check that, and at most a hard rule restricting the colors to an enum.