heyx3 / Bplus.jl

A modern OpenGL 4.6 rendering framework, written in Julia.
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Add other matrix transform functions #68

Open heyx3 opened 12 months ago

heyx3 commented 12 months ago

Add them to Math/transformations.jl.

  1. Infinite projection matrix (no far clip)
  2. Projection matrix with 0-1 Z range (the DirectX standard)