Open heyx3 opened 12 months ago
There are many TODO's marking things that are missing from that library.
There is also some ugliness and potential inefficiency in the ray-casting API.
If we manage to integrate a physics/collision engine (see #1 ), then this is moot, but that goal is probably very far off.
There are many TODO's marking things that are missing from that library.
There is also some ugliness and potential inefficiency in the ray-casting API.
If we manage to integrate a physics/collision engine (see #1 ), then this is moot, but that goal is probably very far off.