heyx3 / Bplus.jl

A modern OpenGL 4.6 rendering framework, written in Julia.
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Implement `SceneTree.family_breadth_first_deep()` #83

Open heyx3 opened 12 months ago

heyx3 commented 12 months ago

This is the easiest implementation, as you can just use a DataStructures.Queue.

I would also like to minimize memory allocations by allowing the user to provide their own pre-existing queue.