Closed Bamboy closed 7 years ago
Instead of a hard-coded check for redefinition of a specific float variable, could we just use a HashSet containing all nodes that have already been emitted?
Go for it.
Fixed with 7cd971f60c38d6433885a473742e7f357302312d
Fixes issue: https://github.com/heyx3/GPUNoiseForUnity/issues/1