Using Tiled2Unity to move our created maps and their assets to Unity has proven difficult. Each individual asset must have their relative file path modified for the Git repository which has proven a long and difficult process which is only amplified by the amount of assets used on each map. After a solid attempt at moving the Forest map to Unity using this tool there were still issues regarding assets missing after they were correctly exported. Using TIled2Unity has proven difficult and impacted the development of the maps for ATLAS.
This issue was resolved by exporting the map as a PNG. Using Unity colliders were added to this PNG which has resulted in an appropriate map for the project.
Using Tiled2Unity to move our created maps and their assets to Unity has proven difficult. Each individual asset must have their relative file path modified for the Git repository which has proven a long and difficult process which is only amplified by the amount of assets used on each map. After a solid attempt at moving the Forest map to Unity using this tool there were still issues regarding assets missing after they were correctly exported. Using TIled2Unity has proven difficult and impacted the development of the maps for ATLAS.