Closed fafner32 closed 1 year ago
在teamup中从者设置为第三回合释放的技能,会第二回合释放 例如在teamup.ini设置为 1,3,2,1 1,1,2,1 1,1,2,1的从者技能 会于第一回合释放二技能和三技能 会于第二回合释放一技能 与我所设想的,于第三回合释放一技能不符
Teamup.ini对应组队为 [Assassin] skillInfo = [[[1,2,2,6],[1,1,2,7],[1,1,2,7]],[[1,1,1,7],[1,1,1,7],[1,1,1,7]],[[1,3,2,7],[1,1,2,7],[1,1,2,7]],[[1,0,0,7],[1,0,0,7],[1,0,3,7]],[[0,0,0,7],[0,0,0,7],[0,0,0,7]],[[1,0,0,7],[1,0,0,7],[1,0,0,7]]] houguInfo = [[1,2],[1,3],[1,1],[2,1],[2,1],[2,1]] masterSkill = [[1,3,2,7],[0,0,0,7],[0,0,0,0,7]] 经典战斗——assassin 从者按顺序分别为 杀狐、弓凛、杀狐
是否是同名从者导致的技能识别出现问题?
[2023-03-16 23:01:30,146][INFO]<fgo.Kernel> Battle 1 [2023-03-16 23:01:30,338][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:30,640][DEBUG]<fgo.Detect> isTurnBegin True [2023-03-16 23:01:31,010][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:31,011][DEBUG]<fgo.Detect> getStage 1 [2023-03-16 23:01:31,011][DEBUG]<fgo.Detect> isServantFriend True [2023-03-16 23:01:31,012][DEBUG]<fgo.Detect> isServantFriend False [2023-03-16 23:01:31,012][DEBUG]<fgo.Detect> isServantFriend False [2023-03-16 23:01:31,013][DEBUG]<fgo.Detect> getStageTotal 3 [2023-03-16 23:01:31,037][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:01:31,041][DEBUG]<fgo.Detect> getFieldServantClassRank (6, 0) [2023-03-16 23:01:31,079][DEBUG]<fgo.Detect> getFieldServantClassRank (2, 0) [2023-03-16 23:01:31,115][DEBUG]<fgo.Detect> getFieldServantClassRank (6, 0) [2023-03-16 23:01:31,115][INFO]<fgo.Kernel> Turn 1 Stage 1 StageTurn 1 [0, 1, 2] [2023-03-16 23:01:31,140][DEBUG]<fgo.Detect> setupEnemyGird 0 [2023-03-16 23:01:31,140][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:31,140][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:31,140][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:31,140][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:31,142][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:31,142][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:31,142][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:31,993][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:31,993][DEBUG]<fgo.Detect> isSkillNone False [2023-03-16 23:01:32,827][DEBUG]<fgo.Fuse> 1 [2023-03-16 23:01:32,827][DEBUG]<fgo.Detect> isSkillCastFailed False [2023-03-16 23:01:32,829][DEBUG]<fgo.Detect> getSkillTargetCount 3 [2023-03-16 23:01:34,038][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:01:35,239][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:35,241][DEBUG]<fgo.Detect> isTurnBegin True [2023-03-16 23:01:35,841][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:35,841][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:35,842][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:35,842][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:35,842][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:35,842][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:35,842][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:35,842][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:36,686][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:36,687][DEBUG]<fgo.Detect> isSkillNone False [2023-03-16 23:01:37,040][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:01:37,502][DEBUG]<fgo.Fuse> 1 [2023-03-16 23:01:37,502][DEBUG]<fgo.Detect> isSkillCastFailed False [2023-03-16 23:01:37,504][DEBUG]<fgo.Detect> getSkillTargetCount 3 [2023-03-16 23:01:39,956][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:39,959][DEBUG]<fgo.Detect> isTurnBegin True [2023-03-16 23:01:40,044][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:01:40,610][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:40,611][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:40,612][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:40,612][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:40,612][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:40,612][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:40,613][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:40,613][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:41,497][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:41,498][DEBUG]<fgo.Detect> isSkillNone False [2023-03-16 23:01:42,343][DEBUG]<fgo.Fuse> 1 [2023-03-16 23:01:42,345][DEBUG]<fgo.Detect> isSkillCastFailed False [2023-03-16 23:01:42,345][DEBUG]<fgo.Detect> getSkillTargetCount 0 [2023-03-16 23:01:43,045][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:01:44,443][DEBUG]<fgo.Fuse> 2 [2023-03-16 23:01:44,444][DEBUG]<fgo.Detect> isTurnBegin True [2023-03-16 23:01:45,114][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:45,114][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:45,115][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:45,115][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:45,115][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:45,115][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:45,115][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:45,115][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:46,011][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:46,011][DEBUG]<fgo.Detect> isSkillNone False [2023-03-16 23:01:46,047][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:01:46,842][DEBUG]<fgo.Fuse> 1 [2023-03-16 23:01:46,844][DEBUG]<fgo.Detect> isSkillCastFailed False [2023-03-16 23:01:46,844][DEBUG]<fgo.Detect> getSkillTargetCount 0 [2023-03-16 23:01:48,956][DEBUG]<fgo.Fuse> 2 [2023-03-16 23:01:48,959][DEBUG]<fgo.Detect> isTurnBegin True [2023-03-16 23:01:49,049][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:01:49,629][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:49,629][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:49,630][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:49,630][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:49,630][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:49,630][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:49,630][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:49,631][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:50,518][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:50,519][DEBUG]<fgo.Detect> isSkillNone False [2023-03-16 23:01:51,334][DEBUG]<fgo.Fuse> 1 [2023-03-16 23:01:51,334][DEBUG]<fgo.Detect> isSkillCastFailed False [2023-03-16 23:01:51,334][DEBUG]<fgo.Detect> getSkillTargetCount 0 [2023-03-16 23:01:52,051][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:01:53,425][DEBUG]<fgo.Fuse> 2 [2023-03-16 23:01:53,427][DEBUG]<fgo.Detect> isTurnBegin True [2023-03-16 23:01:54,095][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:54,096][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:54,096][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:54,097][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:54,097][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:54,097][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:54,097][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:54,097][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:54,949][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:54,949][DEBUG]<fgo.Detect> isSkillNone False [2023-03-16 23:01:55,052][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:01:55,746][DEBUG]<fgo.Fuse> 1 [2023-03-16 23:01:55,746][DEBUG]<fgo.Detect> isSkillCastFailed False [2023-03-16 23:01:55,749][DEBUG]<fgo.Detect> getSkillTargetCount 3 [2023-03-16 23:01:58,053][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:01:58,140][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:58,143][DEBUG]<fgo.Detect> isTurnBegin True [2023-03-16 23:01:58,779][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:58,780][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:58,780][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:58,780][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:58,780][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:58,780][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:58,780][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:01:58,780][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:01:59,637][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:01:59,638][DEBUG]<fgo.Detect> isSkillNone False [2023-03-16 23:02:00,484][DEBUG]<fgo.Fuse> 1 [2023-03-16 23:02:00,485][DEBUG]<fgo.Detect> isSkillCastFailed False [2023-03-16 23:02:00,487][DEBUG]<fgo.Detect> getSkillTargetCount 3 [2023-03-16 23:02:01,056][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:02:02,864][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:02:02,866][DEBUG]<fgo.Detect> isTurnBegin True [2023-03-16 23:02:03,492][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:02:03,493][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:03,493][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:03,493][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:03,494][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:03,494][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:03,494][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:03,494][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:04,057][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:02:05,856][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:02:06,221][DEBUG]<fgo.Fuse> 1 [2023-03-16 23:02:06,236][DEBUG]<fgo.Detect> isHouguReady [False, False, False] [2023-03-16 23:02:06,261][DEBUG]<fgo.Detect> isCardSealed [False, False, False, False, False] [2023-03-16 23:02:06,265][DEBUG]<fgo.Detect> getCardColor [2, 2, 2, 1, 2] [2023-03-16 23:02:06,268][DEBUG]<fgo.Detect> getCardResist [1, 1, 1, 1, 1] [2023-03-16 23:02:06,283][DEBUG]<fgo.Detect> getCardCriticalRate [7, 10, 9, 4, 10] [2023-03-16 23:02:06,283][DEBUG]<fgo.Detect> getEnemyHp 0 [2023-03-16 23:02:06,295][DEBUG]<fgo.Detect> getEnemyHp 40486 [2023-03-16 23:02:06,295][DEBUG]<fgo.Detect> getEnemyHp 0 [2023-03-16 23:02:06,295][DEBUG]<fgo.Detect> getEnemyHp 0 [2023-03-16 23:02:06,295][DEBUG]<fgo.Detect> getEnemyHp 0 [2023-03-16 23:02:06,295][DEBUG]<fgo.Detect> getEnemyHp 0 [2023-03-16 23:02:06,830][DEBUG]<fgo.Detect> getCardGroup [0, 0, 0, 0, 0] [2023-03-16 23:02:06,831][DEBUG]<fgo.Kernel> cardRank ((2, 1, 4), 27.72), ((2, 4, 1), 27.72), ((1, 2, 4), 27.68), ((4, 2, 1), 27.68), ((1, 4, 2), 27.64), ((4, 1, 2), 27.64), ((0, 1, 4), 27.24), ((0, 4, 1), 27.24), ((1, 0, 4), 27.13), ((4, 0, 1), 27.13), ((1, 4, 0), 27.02), ((4, 1, 0), 27.02), ((0, 2, 1), 26.96), ((0, 2, 4), 26.96), ((0, 1, 2), 26.93), ((0, 4, 2), 26.93), ((2, 0, 1), 26.89), ((2, 0, 4), 26.89), ((1, 0, 2), 26.82), ((4, 0, 2), 26.82), ((2, 1, 0), 26.78), ((2, 4, 0), 26.78), ((1, 2, 0), 26.74), ((4, 2, 0), 26.74), ((1, 3, 4), 18.56), ((4, 3, 1), 18.56), ((2, 3, 1), 18.33), ((2, 3, 4), 18.33), ((1, 4, 3), 18.29), ((4, 1, 3), 18.29), ((1, 3, 2), 18.25), ((4, 3, 2), 18.25), ((2, 1, 3), 18.05), ((2, 4, 3), 18.05), ((1, 2, 3), 18.02), ((4, 2, 3), 18.02), ((0, 3, 1), 17.85), ((0, 3, 4), 17.85), ((1, 3, 0), 17.63), ((4, 3, 0), 17.63), ((0, 1, 3), 17.58), ((0, 4, 3), 17.58), ((0, 3, 2), 17.54), ((1, 0, 3), 17.47), ((4, 0, 3), 17.47), ((2, 3, 0), 17.39), ((0, 2, 3), 17.30), ((2, 0, 3), 17.23), ((3, 1, 4), 15.16), ((3, 4, 1), 15.16), ((3, 2, 1), 14.94), ((3, 2, 4), 14.94), ((3, 1, 2), 14.90), ((3, 4, 2), 14.90), ((3, 0, 1), 14.49), ((3, 0, 4), 14.49), ((3, 1, 0), 14.38), ((3, 4, 0), 14.38), ((3, 0, 2), 14.23), ((3, 2, 0), 14.15) [2023-03-16 23:02:06,832][INFO]<fgo.Kernel> selectCard 32514 [2023-03-16 23:02:07,059][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:02:17,581][DEBUG]<fgo.Fuse> 2 [2023-03-16 23:02:17,884][DEBUG]<fgo.Detect> isTurnBegin False [2023-03-16 23:02:17,884][DEBUG]<fgo.Detect> isSpecialDropSuspended False [2023-03-16 23:02:17,884][DEBUG]<fgo.Detect> isSpecialDropRainbowBox False [2023-03-16 23:02:17,886][DEBUG]<fgo.Detect> isBattleFinished False [2023-03-16 23:02:17,886][DEBUG]<fgo.Detect> isBattleDefeated False [2023-03-16 23:02:18,292][DEBUG]<fgo.Fuse> 3 [2023-03-16 23:02:18,594][DEBUG]<fgo.Detect> isTurnBegin False [2023-03-16 23:02:18,595][DEBUG]<fgo.Detect> isSpecialDropSuspended False [2023-03-16 23:02:18,595][DEBUG]<fgo.Detect> isSpecialDropRainbowBox False [2023-03-16 23:02:18,596][DEBUG]<fgo.Detect> isBattleFinished False [2023-03-16 23:02:18,596][DEBUG]<fgo.Detect> isBattleDefeated False [2023-03-16 23:02:19,010][DEBUG]<fgo.Fuse> 4 [2023-03-16 23:02:19,063][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:02:19,313][DEBUG]<fgo.Detect> isTurnBegin False [2023-03-16 23:02:19,313][DEBUG]<fgo.Detect> isSpecialDropSuspended False [2023-03-16 23:02:19,315][DEBUG]<fgo.Detect> isSpecialDropRainbowBox False [2023-03-16 23:02:19,315][DEBUG]<fgo.Detect> isBattleFinished False [2023-03-16 23:02:19,315][DEBUG]<fgo.Detect> isBattleDefeated False [2023-03-16 23:02:19,655][DEBUG]<fgo.Fuse> 5 [2023-03-16 23:02:19,957][DEBUG]<fgo.Detect> isTurnBegin False [2023-03-16 23:02:19,958][DEBUG]<fgo.Detect> isSpecialDropSuspended False [2023-03-16 23:02:19,958][DEBUG]<fgo.Detect> isSpecialDropRainbowBox False [2023-03-16 23:02:19,959][DEBUG]<fgo.Detect> isBattleFinished False [2023-03-16 23:02:19,960][DEBUG]<fgo.Detect> isBattleDefeated False [2023-03-16 23:02:20,291][DEBUG]<fgo.Fuse> 6 [2023-03-16 23:02:20,594][DEBUG]<fgo.Detect> isTurnBegin False [2023-03-16 23:02:20,594][DEBUG]<fgo.Detect> isSpecialDropSuspended False [2023-03-16 23:02:20,595][DEBUG]<fgo.Detect> isSpecialDropRainbowBox False [2023-03-16 23:02:20,595][DEBUG]<fgo.Detect> isBattleFinished False [2023-03-16 23:02:20,596][DEBUG]<fgo.Detect> isBattleDefeated False [2023-03-16 23:02:20,928][DEBUG]<fgo.Fuse> 7 [2023-03-16 23:02:21,231][DEBUG]<fgo.Detect> isTurnBegin False [2023-03-16 23:02:21,232][DEBUG]<fgo.Detect> isSpecialDropSuspended False [2023-03-16 23:02:21,232][DEBUG]<fgo.Detect> isSpecialDropRainbowBox False [2023-03-16 23:02:21,233][DEBUG]<fgo.Detect> isBattleFinished False [2023-03-16 23:02:21,233][DEBUG]<fgo.Detect> isBattleDefeated False [2023-03-16 23:02:21,575][DEBUG]<fgo.Fuse> 8 [2023-03-16 23:02:21,878][DEBUG]<fgo.Detect> isTurnBegin False [2023-03-16 23:02:21,878][DEBUG]<fgo.Detect> isSpecialDropSuspended False [2023-03-16 23:02:21,879][DEBUG]<fgo.Detect> isSpecialDropRainbowBox False [2023-03-16 23:02:21,880][DEBUG]<fgo.Detect> isBattleFinished False [2023-03-16 23:02:21,880][DEBUG]<fgo.Detect> isBattleDefeated False [2023-03-16 23:02:22,066][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:02:22,263][DEBUG]<fgo.Fuse> 9 [2023-03-16 23:02:22,565][DEBUG]<fgo.Detect> isTurnBegin False [2023-03-16 23:02:22,566][DEBUG]<fgo.Detect> isSpecialDropSuspended False [2023-03-16 23:02:22,566][DEBUG]<fgo.Detect> isSpecialDropRainbowBox False [2023-03-16 23:02:22,567][DEBUG]<fgo.Detect> isBattleFinished False [2023-03-16 23:02:22,567][DEBUG]<fgo.Detect> isBattleDefeated False [2023-03-16 23:02:22,957][DEBUG]<fgo.Fuse> 10 [2023-03-16 23:02:23,262][DEBUG]<fgo.Detect> isTurnBegin True [2023-03-16 23:02:23,566][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:02:23,566][DEBUG]<fgo.Detect> getStage 2 [2023-03-16 23:02:23,567][DEBUG]<fgo.Detect> isServantFriend True [2023-03-16 23:02:23,568][DEBUG]<fgo.Detect> isServantFriend False [2023-03-16 23:02:23,568][DEBUG]<fgo.Detect> isServantFriend False [2023-03-16 23:02:23,569][DEBUG]<fgo.Detect> isServantDead False [2023-03-16 23:02:23,569][DEBUG]<fgo.Detect> isServantDead False [2023-03-16 23:02:23,569][DEBUG]<fgo.Detect> isServantDead False [2023-03-16 23:02:23,569][INFO]<fgo.Kernel> Turn 2 Stage 2 StageTurn 1 [0, 1, 2] [2023-03-16 23:02:23,604][DEBUG]<fgo.Detect> setupEnemyGird 0 [2023-03-16 23:02:23,604][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:02:23,604][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:23,605][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:23,605][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:23,605][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:23,605][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:23,605][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:02:23,605][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:23,606][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:24,450][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:02:24,450][DEBUG]<fgo.Detect> isSkillNone False [2023-03-16 23:02:25,067][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:02:25,247][DEBUG]<fgo.Fuse> 1 [2023-03-16 23:02:25,247][DEBUG]<fgo.Detect> isSkillCastFailed False [2023-03-16 23:02:25,250][DEBUG]<fgo.Detect> getSkillTargetCount 3 [2023-03-16 23:02:27,650][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:02:27,652][DEBUG]<fgo.Detect> isTurnBegin True [2023-03-16 23:02:28,070][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:02:28,265][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:02:28,267][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:28,267][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:28,268][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:28,268][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:28,268][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:28,269][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:02:28,269][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:02:28,269][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:28,269][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:29,164][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:02:29,165][DEBUG]<fgo.Detect> isSkillNone False [2023-03-16 23:02:30,005][DEBUG]<fgo.Fuse> 1 [2023-03-16 23:02:30,005][DEBUG]<fgo.Detect> isSkillCastFailed False [2023-03-16 23:02:30,006][DEBUG]<fgo.Detect> getSkillTargetCount 0 [2023-03-16 23:02:31,072][DEBUG]<fgo.Detect> isNetworkError False [2023-03-16 23:02:32,086][DEBUG]<fgo.Fuse> 2 [2023-03-16 23:02:32,088][DEBUG]<fgo.Detect> isTurnBegin True [2023-03-16 23:02:32,751][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:02:32,751][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:32,751][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:32,751][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:32,752][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:32,752][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:32,752][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:32,752][DEBUG]<fgo.Detect> isSkillReady True [2023-03-16 23:02:32,752][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:32,752][DEBUG]<fgo.Detect> isSkillReady False [2023-03-16 23:02:33,633][DEBUG]<fgo.Fuse> 0 [2023-03-16 23:02:33,633][DEBUG]<fgo.Detect> isSkillNone False [2023-03-16 23:02:33,633][CRITICAL]<fgo.Gui> Script Stopped: Stop Command Effected [2023-03-16 23:02:34,073][DEBUG]<fgo.Detect> isNetworkError False
No response
雷电模拟器 本机装了很多python环境
你第一面就打了一回合然后就到第二面了
在提问之前...
描述你的问题
在teamup中从者设置为第三回合释放的技能,会第二回合释放 例如在teamup.ini设置为 1,3,2,1 1,1,2,1 1,1,2,1的从者技能 会于第一回合释放二技能和三技能 会于第二回合释放一技能 与我所设想的,于第三回合释放一技能不符
如何复现
Teamup.ini对应组队为 [Assassin] skillInfo = [[[1,2,2,6],[1,1,2,7],[1,1,2,7]],[[1,1,1,7],[1,1,1,7],[1,1,1,7]],[[1,3,2,7],[1,1,2,7],[1,1,2,7]],[[1,0,0,7],[1,0,0,7],[1,0,3,7]],[[0,0,0,7],[0,0,0,7],[0,0,0,7]],[[1,0,0,7],[1,0,0,7],[1,0,0,7]]] houguInfo = [[1,2],[1,3],[1,1],[2,1],[2,1],[2,1]] masterSkill = [[1,3,2,7],[0,0,0,7],[0,0,0,0,7]] 经典战斗——assassin 从者按顺序分别为 杀狐、弓凛、杀狐
预期行为
是否是同名从者导致的技能识别出现问题?
相关 Logs
截图
No response
还有别的吗?
雷电模拟器 本机装了很多python环境
来点色图