hglm / detex

Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1, BC5/RGTC2, BC6 (BPTC_FLOAT), BC7 (BPTC), ETC1 and the ETC2 family, loading of KTX and DDS files, and conversion between pixel formats
ISC License
156 stars 38 forks source link

How do you compile this project? #13

Open alpha1337 opened 6 years ago

alpha1337 commented 6 years ago

Sorry for the basic question. I am coming from a javascript/node background, how do I build this project? Is it Visual Studio? Thanks in advance

brianpopow commented 3 years ago

I know its already a bit late for the answer, but maybe it helps someone else to compile it.

It uses gcc with a Makefile. Just use the following commands (on linux) in the main directory:

make
make programs

That will create the three executables: