Closed dxt121730 closed 4 years ago
Hi, thanks for a report, it seems that rendering is now broken on maps which are using portals. Is this a case for this map too ? Anyway I am working on it and it will be soon fixed in 4.1.3.1 version.
That would make sense, I believe that's how Oblige does the 3D skybox which is used there. Good to know, thanks.
Forgot to respond earlier, but that definitely fixed my issue, thanks!
I noticed this when I updated to the latest released version, but it seems like on some maps, the entire world can go invisible if you have 3D weapon replacements.
The above shots show the same room with/without the included WeaponsForVR2.pk3 (I also was able to reproduce the issue with my custom 3D weapons for Brutal Doom 64, but figured I'd use the provided as a reference)
The map in question is this one, and was generated by Oblige, if that helps any. https://www.dropbox.com/s/tq9k89xpa1b84g2/2020-4-15-2027_death_banished_den.wad?dl=0
I'm able to load and play it just fine on the previous 3.x.x version of this repo with/without the weapon replacements, so I assume it's something to do with the changeover to 4.x.x. (Though it works fine with the latest official GZDoom build, i.e. non-VR)