hh79 / gzdoomvr

Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom.
GNU General Public License v3.0
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Invisible geometry in some maps when you have 3d weapon replacements #13

Closed dxt121730 closed 4 years ago

dxt121730 commented 4 years ago

I noticed this when I updated to the latest released version, but it seems like on some maps, the entire world can go invisible if you have 3D weapon replacements. OculusScreenshot1587147821 OculusScreenshot1587147775

The above shots show the same room with/without the included WeaponsForVR2.pk3 (I also was able to reproduce the issue with my custom 3D weapons for Brutal Doom 64, but figured I'd use the provided as a reference)

The map in question is this one, and was generated by Oblige, if that helps any. https://www.dropbox.com/s/tq9k89xpa1b84g2/2020-4-15-2027_death_banished_den.wad?dl=0

I'm able to load and play it just fine on the previous 3.x.x version of this repo with/without the weapon replacements, so I assume it's something to do with the changeover to 4.x.x. (Though it works fine with the latest official GZDoom build, i.e. non-VR)

hh79 commented 4 years ago

Hi, thanks for a report, it seems that rendering is now broken on maps which are using portals. Is this a case for this map too ? Anyway I am working on it and it will be soon fixed in 4.1.3.1 version.

dxt121730 commented 4 years ago

That would make sense, I believe that's how Oblige does the 3D skybox which is used there. Good to know, thanks.

hh79 commented 4 years ago

Fixed in https://github.com/hh79/gz3doom/releases/tag/gvr4.1.3.1

dxt121730 commented 4 years ago

Forgot to respond earlier, but that definitely fixed my issue, thanks!