hh79 / gzdoomvr

Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom.
GNU General Public License v3.0
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[Suggestion] 3D weapon models X/Y/Z offsets in VR options. #48

Open ajantaju opened 3 years ago

ajantaju commented 3 years ago

Not all VR controllers are created equal, in terms of the sizes and where their origin point is. I've tested both Vive staff and Valve Index Knuckles and they have little annoying placement difference. Would be nice to have options for tweaking the placement of the 3D weapon models/actor, so different controllers could be "zeroed in" by the end user. Just like the aiming angle can be tweaked.

hh79 commented 3 years ago

Are offsets the same for both controllers or they could differ ? Unfortunately I don't have access to Vive so it would a bit blind coding.

ajantaju commented 3 years ago

I was thinking about three settings, one for every axis (x/y/z) so no matter what kind of controllers will be made in the future the player/end user can make the adjustments themselves. 5mm steps could be fine, i feel like 1cm could be too much.