Open PsYchitOut opened 2 years ago
Hello I recently tried to give this a second try and figured out what the issue is. The binding menu does not seem to be able to differentiate between an analog click and pushing a direction. So say if you have jump bound to your right analog click any time you use that stick to turn it will trigger for you to jump over and over again. It also does not seem to understand the difference between the touch pads and the analog sticks either.
Try out the Community Binding "Index Controller Bindings" by gameflorist in SteamVR. It makes the maximum buttons available for binding in GZDoom and also removes the "Use as Button" from thumbstics to avoid firing click-events on moving sticks, which is exactly the problem you describe.
GZDoom version
4.7.1
Which game are you running with GZDoom?
Doom
What Operating System are you using?
Windows 11
If Other OS, please describe
No response
Relevant hardware info
Intel 11900k, rtx 3080, 64 gb ddr4-3200, Valve Index
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
I feel like there's a better place for this but I can't seem to find much online in the way of fixing this issue. For some reason by default turning with the index controller makes the character jump repeatedly. it's only when push the analog stick to the outermost point in any direction.
I'm assuming it's a holdover from the Vive controls but I can't figure out how to change it. The steam VR menu just has it listed as analog right (or something along those lines) any attempt to manually change the binds in the settings just makes things worse, I can't figure out how to delete binds you made by mistake in the menu and I don't really know what commands I should be putting in to edit the ini manually.
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
Provide a Log
N/A