Open WiggyWest opened 2 years ago
I tried commenting off these lines https://github.com/hh79/gzdoomvr/blob/openvr_controller/src/rendering/gl/stereo3d/gl_openvr.cpp#L1304-L1305 But honestly I don't see any difference between multisample x2 and off state. Maybe turning it off has consequences (like breaks something somewhere?) or you may get random white pixels. also gpu memory usage stays the same when it's off or set x2. i'll have to dig deep to confirm but I guess multisample x2 is applied regardless when it's off?
Hi iAmErmac appreciate you confirming the issue was not just on my end. Thanks for your great mod releases too!
GZDoom version
4.7.1
Which game are you running with GZDoom?
Doom
What Operating System are you using?
Windows 10
If Other OS, please describe
No response
Relevant hardware info
RTX 2080 8700k 16GB ram
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
Unable to disable multisampling when in VR. If headset is not detected in Steam then the option to toggle multisampling: off >2x> 4x 8x etc is available. When in VR mode and headset detected clicking multisampling to go below 2x will jump back to 4x, no off option available.
Tried GZDoomVR 4.6.1, 4.7.1 Latest Nvidia Drivers, Older Nvidia drivers, Forcing AA off in Nvidia Control Panel. Disabling AA in NVidiaInspector. Using gl_multisample=1 in config file has no effect, Multisampling remains on.
Noticed a reference to possibly similar related bug in normal GZDoom posted here: https://forum.zdoom.org/viewtopic.php?f=7&t=51616 "I somehow suspect this is connected to the recent submission with new stereo 3D modes. That was also causing some issues with Linux."
Steps to reproduce the behaviour.
Your configuration
Provide a Log
No response