Open zulc22 opened 2 years ago
how about removing batteries from the controllers before starting gzdvr so it doesn't detect them and falls back into KBM mode? also use laser pointer mod as "crosshair"
on the Quest 2, it forces hand tracking that emulates the controllers if controllers are out of view or disconnected, and ALVR emulates the controllers even without a headset connected under SteamVR. I was able to disable the controllers in ALVR and get mouse aim to work, but why is there not a command line switch for that?
GZDoom version
4.7.1
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 11
If Other OS, please describe
No response
Relevant hardware info
No response
Is your feature request related to a problem? Please describe.
The controls don't feel natural to me, especially not the aiming and having to try to set 'weapon angle' over and over. Many people are already very comfortable with using a mouse and keyboard and I don't see why there isn't any option to disable the controller affecting the menu (there IS one, but the VR controllers bypass that toggle, so it doesn't work.) and use the HUD center to aim like on desktop Doom. You can actually use the keyboard for everything if you want, and it feels great to run around with WASD and use the mouse to move around the viewport; you just can't AIM anymore without a third hand.
Describe the solution you'd like
Describe alternatives you've considered
No response
Add any other context or screenshots about the feature request here.
No response