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A clear and concise description of what the bug is.
Setting the window/fullscreen size to something wide (showing both left and right eyes side-by-side) means the in game HUD is also supposed to be wide, but because the HUD/menus are on a square-ish canvas they are very squeezed in, text is very narrow and the menus have way too much padding on the sides.
Ideally, the UI has it's own independantly configurable resolution but the second best option would be to only use the dimensions of one eye instead of both eyes.
GZDoom version
4.8.2
Which game are you running with GZDoom?
Doom
What Operating System are you using?
Windows 10
Please describe your specific OS version
Windows 10 Pro 21H1
Relevant hardware info
NVidia GeForce RTX 3060 (mobile) & AMD Ryzen 7 5800H
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
Setting the window/fullscreen size to something wide (showing both left and right eyes side-by-side) means the in game HUD is also supposed to be wide, but because the HUD/menus are on a square-ish canvas they are very squeezed in, text is very narrow and the menus have way too much padding on the sides.
Ideally, the UI has it's own independantly configurable resolution but the second best option would be to only use the dimensions of one eye instead of both eyes.
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
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No response