hh79 / gzdoomvr

Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom.
GNU General Public License v3.0
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[BUG] Squeezed UI when setting wide window resolution #81

Open muizzsiddique opened 1 year ago

muizzsiddique commented 1 year ago

GZDoom version

4.8.2

Which game are you running with GZDoom?

Doom

What Operating System are you using?

Windows 10

Please describe your specific OS version

Windows 10 Pro 21H1

Relevant hardware info

NVidia GeForce RTX 3060 (mobile) & AMD Ryzen 7 5800H

Have you checked that no other similar issue already exists?

A clear and concise description of what the bug is.

Setting the window/fullscreen size to something wide (showing both left and right eyes side-by-side) means the in game HUD is also supposed to be wide, but because the HUD/menus are on a square-ish canvas they are very squeezed in, text is very narrow and the menus have way too much padding on the sides.

Ideally, the UI has it's own independantly configurable resolution but the second best option would be to only use the dimensions of one eye instead of both eyes.

Steps to reproduce the behaviour.

Explain how to reproduce

  1. Enable advanced settings
  2. Go to "Set video mode"
  3. Set the resolution to something really wide
  4. Either apply windowed or fullscreen
  5. Enjoy your harder to read UI

Your configuration

https://gist.github.com/muizzsiddique/63b73b855baf09fe6464202fc0e288ef

Provide a Log

No response