Have you checked that no other similar issue already exists?
[X] I have searched and not found similar issues.
A clear and concise description of what the bug is.
In Doom, the first attack is always accurate, but following attacks may spread. The fist has a max spread of about 5 degrees IIRC. But the fist is unique because it also makes you snap turn into the direction of the spread whenever you hit a monster. This is pretty disorienting in VR as the world suddenly turns around you, yet GZDoomVR does not provide an option to disable it.
GZDoom version
4.8.2
Which game are you running with GZDoom?
Doom
What Operating System are you using?
Windows 10
Please describe your specific OS version
No response
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
In Doom, the first attack is always accurate, but following attacks may spread. The fist has a max spread of about 5 degrees IIRC. But the fist is unique because it also makes you snap turn into the direction of the spread whenever you hit a monster. This is pretty disorienting in VR as the world suddenly turns around you, yet GZDoomVR does not provide an option to disable it.
Steps to reproduce the behaviour.
No response
Your configuration
No response
Provide a Log
No response