Would you consider making this work as a software rendered variant, without the need for the nvidia stack, since gzdoom does support plain sdl output. Or is there something more complex blocking this from happening?
I actually looked into this, gzdoom does not support opengl-less output. The software output seems to be software, but requires opengl for the framebuffer.
Would you consider making this work as a software rendered variant, without the need for the nvidia stack, since gzdoom does support plain sdl output. Or is there something more complex blocking this from happening?