Closed Patoufo closed 1 year ago
Kind of sounds like you do not have a valid Godot engine .pck file. If you can share the file you are trying to use I can take a look at it.
Same issue, and unfortunately github doesn't support .pck files, so I can't drop them here.
You can put the file into a .zip file and upload that to Github as a comment attachment.
Thanks for providing a file. Looking at that file, it is completely different format, it doesn't look like a Godot .pck file at all. The .pck
extension is not exclusive to Godot so it might be a file from a completely random program. As such I'll close this issue.
For reference here's how a hex dump of a proper Godot pck file looks like:
00000000 47 44 50 43 01 00 00 00 03 00 00 00 05 00 00 00 |GDPC............|
00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
*
00000050 00 00 00 00 89 09 00 00 44 00 00 00 72 65 73 3a |........D...res:|
00000060 2f 2f 2e 69 6d 70 6f 72 74 2f 30 5f 4b 65 79 5f |//.import/0_Key_|
00000070 44 61 72 6b 2e 70 6e 67 2d 39 34 35 33 35 63 63 |Dark.png-94535cc|
00000080 32 31 63 66 64 33 64 63 30 66 39 35 39 61 64 34 |21cfd3dc0f959ad4|
00000090 61 63 30 62 62 37 62 35 31 2e 73 74 65 78 00 00 |ac0bb7b51.stex..|
000000a0 70 5e 20 13 00 00 00 00 54 03 00 00 00 00 00 00 |p^ .....T.......|
000000b0 fe f3 77 be e9 81 bd 85 b6 fb f7 3d b9 69 36 2d |..w........=.i6-|
000000c0 44 00 00 00 72 65 73 3a 2f 2f 2e 69 6d 70 6f 72 |D...res://.impor|
000000d0 74 2f 30 5f 4b 65 79 5f 4c 69 67 68 74 2e 70 6e |t/0_Key_Light.pn|
000000e0 67 2d 64 66 38 63 32 38 32 36 62 64 37 38 31 37 |g-df8c2826bd7817|
000000f0 63 65 62 37 66 33 38 66 39 65 36 38 32 36 32 64 |ceb7f38f9e68262d|
00000100
Notice how the file starts with GoDot PCk (GDPC) magic, and how the contained file paths start with res://
.
In contrast here's the start of the dump of that Script.pck file:
00000000 45 56 42 00 40 00 00 00 f0 10 77 e3 34 05 e5 40 |EVB.@.....w.4..@|
00000010 01 00 00 00 01 00 00 00 40 00 00 00 00 00 00 00 |........@.......|
00000020 f2 5c aa 01 00 00 00 00 01 00 00 00 00 00 00 00 |.\..............|
00000030 32 5d aa 01 00 00 00 00 e6 00 00 00 00 00 00 00 |2]..............|
00000040 0f 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 |................|
00000050 00 00 00 4c 00 00 00 01 00 00 00 01 00 00 00 01 |...L............|
00000060 00 00 00 25 00 44 00 45 00 46 00 41 00 55 00 4c |...%.D.E.F.A.U.L|
00000070 00 54 00 20 00 46 00 4f 00 4c 00 44 00 45 00 52 |.T. .F.O.L.D.E.R|
00000080 00 25 00 00 00 03 00 f0 10 77 e3 34 05 e5 40 f0 |.%.......w.4..@.|
00000090 10 77 e3 34 05 e5 40 f0 10 77 e3 34 05 e5 40 00 |.w.4..@..w.4..@.|
000000a0 00 00 00 40 00 00 00 02 00 00 00 02 00 00 00 0d |...@............|
000000b0 00 00 00 50 00 72 00 6f 00 6a 00 65 00 63 00 74 |...P.r.o.j.e.c.t|
000000c0 00 50 00 72 00 65 00 00 00 03 00 27 17 77 e3 34 |.P.r.e.....'.w.4|
000000d0 05 e5 40 27 17 77 e3 34 05 e5 40 27 17 77 e3 34 |..@'.w.4..@'.w.4|
000000e0 05 e5 40 00 00 00 00 52 00 00 00 03 00 00 00 03 |..@....R........|
000000f0 00 00 00 00 00 00 00 63 00 75 00 73 00 74 00 6f |.......c.u.s.t.o|
00000100
Notice how the magic here is EVB (from a quick google I can't find what program uses that format), and the paths of the items inside the file are formatted completely differently. So in conclusion there's no way that a Godot pck extracting tool could understand that file.
Everytime i try to extract a .pck file it gives me that error.