World script needs to be able to generate wrappers for stuff. Right now the physics creation can be ran with a nullptr that is then converted to a reference. So it needs to generate wrappers for using pointers and checking them for null. Unless AngelScript automatically stops this, but it sort of looks like it doesn't.
World script needs to be able to generate wrappers for stuff. Right now the physics creation can be ran with a nullptr that is then converted to a reference. So it needs to generate wrappers for using pointers and checking them for null. Unless AngelScript automatically stops this, but it sort of looks like it doesn't.