Open Zoli427 opened 2 weeks ago
these scripts are more just references to be used for other projects, such as my previous one (the continuation of izeberg's offhangar mod). the methods i write here can easily be translated to be used with any version of offhangar, but you will have to tweak them to get them to work properly as a fair portion of them are written asynchronously for a server where offhanger is not communicating with a server component. ill create some documentation once i feel i'm done with the Account aspect.
i feel at the moment it is only responsible to give "installation rights" to people who can actively help contribute towards the progress of the project, as there's a lot going on & a lot missing. i also don't want to put myself or others in a weird legal grey area with Wargaming, and need to ensure i'm not infringing on their copyrights etc. if you know anyone who has python and/or database & algorithm skills, i'd love to talk to them :)
Thanks for writing back, unfortunately I don't know anyone who knows python. + One more question, do you need the bigworld server for this or not?
for these specific, yes, along with quite a few other things/files/config not included here for personal reasons.
okey thank you
do you need the bigworld server for this or not
they're able to be moved to an instance of offhangar mod with a few tweaks, and that will always remain
The bigworld server doesn't work well, it's more of an offhangar mod
but if it works well for you it's a good starting point
The bigworld server doesn't work well, it's more of an offhangar mod
it works really well actually, especially for me. my only wish is that i had the source for the client as well, as it would make debugging 100x easier. that unfortunately will never happen. developing a mod for this game is a fucking pain in the ass, it takes forever, is extremely temperamental and every time you make a change you must restart the client because nobody has the same development environment as wg devs do. in my case i don't need to. i can develop my methods separate to the client. it is infinitely easier even without a proper wg development environment.
bigworld 2.0.1 or bigworld OSE?
these are not my photos, but this was mine, I just don't understand what the problem could be
bigworld 2.0.1 or bigworld OSE?
little bit of both.
bigworld 2.0.1 or bigworld OSE?
these are not my photos, but this was mine, I just don't understand what the problem could be
what do you think could be the problem here?
i wish i was in a position where i could share my knowledge about bigworld, but i don't want to step into grey area with wargaming as they still own bigworld tech. if they ever explicitly allow me to, i'd be more than happy. but they haven't. so i won't. apologies; i don't want to get myself into trouble.
I hope we can talk about this one day. Goodbye
I hope we can talk about this one day.
Goodbye
one day hopefully :)
i find this topic(s) very interesting, and i wish i could do more.
maybe after 5-10 years
Hello! Could you write some documentation about your project and installation guide?