hi-skittles / private-wot-server

Locally hosted, World of Tanks offline server for 0.9.7
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Create Installation guide #1

Open Zoli427 opened 2 weeks ago

Zoli427 commented 2 weeks ago

Hello! Could you write some documentation about your project and installation guide?

hi-skittles commented 2 weeks ago

these scripts are more just references to be used for other projects, such as my previous one (the continuation of izeberg's offhangar mod). the methods i write here can easily be translated to be used with any version of offhangar, but you will have to tweak them to get them to work properly as a fair portion of them are written asynchronously for a server where offhanger is not communicating with a server component. ill create some documentation once i feel i'm done with the Account aspect.

i feel at the moment it is only responsible to give "installation rights" to people who can actively help contribute towards the progress of the project, as there's a lot going on & a lot missing. i also don't want to put myself or others in a weird legal grey area with Wargaming, and need to ensure i'm not infringing on their copyrights etc. if you know anyone who has python and/or database & algorithm skills, i'd love to talk to them :)

Zoli427 commented 2 weeks ago

Thanks for writing back, unfortunately I don't know anyone who knows python. + One more question, do you need the bigworld server for this or not?

hi-skittles commented 2 weeks ago

for these specific, yes, along with quite a few other things/files/config not included here for personal reasons.

Zoli427 commented 2 weeks ago

okey thank you

hi-skittles commented 2 weeks ago

do you need the bigworld server for this or not

they're able to be moved to an instance of offhangar mod with a few tweaks, and that will always remain

Zoli427 commented 2 weeks ago

The bigworld server doesn't work well, it's more of an offhangar mod

Zoli427 commented 2 weeks ago

but if it works well for you it's a good starting point

hi-skittles commented 2 weeks ago

The bigworld server doesn't work well, it's more of an offhangar mod

it works really well actually, especially for me. my only wish is that i had the source for the client as well, as it would make debugging 100x easier. that unfortunately will never happen. developing a mod for this game is a fucking pain in the ass, it takes forever, is extremely temperamental and every time you make a change you must restart the client because nobody has the same development environment as wg devs do. in my case i don't need to. i can develop my methods separate to the client. it is infinitely easier even without a proper wg development environment.

Zoli427 commented 2 weeks ago

bigworld 2.0.1 or bigworld OSE? Screenshot-1 png 06159eb49983b0c0f706e8bda016dd20

these are not my photos, but this was mine, I just don't understand what the problem could be

hi-skittles commented 2 weeks ago

bigworld 2.0.1 or bigworld OSE?

little bit of both.

Zoli427 commented 2 weeks ago

bigworld 2.0.1 or bigworld OSE? Screenshot-1 png 06159eb49983b0c0f706e8bda016dd20

these are not my photos, but this was mine, I just don't understand what the problem could be

what do you think could be the problem here?

hi-skittles commented 2 weeks ago

i wish i was in a position where i could share my knowledge about bigworld, but i don't want to step into grey area with wargaming as they still own bigworld tech. if they ever explicitly allow me to, i'd be more than happy. but they haven't. so i won't. apologies; i don't want to get myself into trouble.

Zoli427 commented 2 weeks ago

I hope we can talk about this one day. Goodbye

hi-skittles commented 2 weeks ago

I hope we can talk about this one day.

Goodbye

one day hopefully :)

i find this topic(s) very interesting, and i wish i could do more.

Zoli427 commented 2 weeks ago

maybe after 5-10 years