What steps will reproduce the problem?
1. Use the attached OBJ file myREye.obj and myREye.mtl along with the attached
png files.
2. Replace GLViewController.m with the one in attached file so only the
concerned OBJ is
displayed.
3. Replace OpenGLWaveFrontObject.m (minor differences - do diff -rb with the
original file)
What is the expected output? What do you see instead?
1. The bender output is the expected output - you can see it in
OBJ-render-in-blender.jpg in
the attachment.
2. The actual output is OBJ-in-iphone-simulator.jpg and
OBJ-iphone-simulator-closeup.jpg
(closeup of the same)
What version of the product are you using? On what operating system?
svn download on April 20, 2010 using MAC OS X (Snow Leopard)
Please provide any additional information below
Look at attached file "Wavefront-display-problem.tar.gz" for all details.
Original issue reported on code.google.com by john_...@yahoo.com on 20 Apr 2010 at 11:42
Original issue reported on code.google.com by
john_...@yahoo.com
on 20 Apr 2010 at 11:42Attachments: