Closed hifi closed 7 years ago
Here's the required changes for SpriteBatch3D to load the built shader:
https://gist.github.com/hifi/aa1ac0fd12e01c586770145c503573e5
And here's the pre-compiled shader along with the patch file until there's a better way to do it:
The MonoGame Content Pipeline can handle the shader just fine but only on Windows for now. Limitation of MonoGame.
MonoGame can't compile the shader on Linux. It requires a Windows machine to compile it from
.fx
to.mgfx
which then can be loaded by MonoGame.Can we do something about it so it could be converted into a format that could be built on non-Windows systems?