Closed hifi closed 7 years ago
Looks like the IsometricWorld shader isn't being used properly even after conversion. Might need to rewrite it.
The final reason was that MonoGame/GL didn't handle Bgra5551 texture format correctly. Some hacky patch incoming soon.
The tmp branch can do this currently on Linux, needs cleanup.
Fix pushed to master.
The issue of wrong colors seems to be related to either OpenGL renderer or MonoGame on Linux. DirectX renderer on Windows (by using the DX MonoGame stuff) renders the login screen just fine.
Unsupported or wrongly implemented texture format?