Obtained by Job
Required for morale/production modifier
Purchased
Modified by Ship Type
Slow decay of stock
Low, Optimal, High Ratio with adjusted ratios
Base Resources
Booty
Obtained by clicking
Obtained by Job
Modified by Ship Type
Used in nearly all building/purchasing
Rum
Obtained by Job
Modified by Ship Type
Required to sustain population
Timber
Obtained by Job
Modified by Ship Type
Required for most base materials and ship building
Iron
Rename via #5
Obtained by Job
Modified by Ship Type
Global Resources
Wench
Obtained by Job Required for morale/production modifier Purchased Modified by Ship Type Slow decay of stock Low, Optimal, High Ratio with adjusted ratios
Base Resources
Booty
Obtained by clicking Obtained by Job Modified by Ship Type Used in nearly all building/purchasing
Rum
Obtained by Job Modified by Ship Type Required to sustain population
Timber
Obtained by Job Modified by Ship Type Required for most base materials and ship building
Iron
Rename via #5 Obtained by Job Modified by Ship Type
Tier One
Coal
Wood + Rum
Planks
Wood + Gold
Ingots
Iron + Gold
Chests
Iron + Wood
Cloth
Rum + Gold
Oil
Rum + Ironsa
Tier Two
Tier Three
Main Sails
Large Cannons
Compass