Closed heavyutils closed 2 months ago
I will close this issue when I figure out a way to fix this.
EffectsManager.h might have what you want
I found this line of code. It's also a resource, but from last time I used it, I feel like there's more than just that sprite:
CCSprite::createWithSpriteFrameName("GrD_demon4_infinity.png"_spr);
For this, maybe a toggle would also do better than just being the default, so the effect can be toggled on all levels, even removing it from the top demons. Like you did with the coins.
Fixed in v1.4.0
The beautiful effects on the level page don't show up if I make retray grandpa demon. And they don't disappear if I rerate tidal wave to easy.