Like the title already says, this library doesnt support UWP games (probably because of the sandbox limitations).
First of all if you just input the window title, the DLL will get injected into ApplicationFrameHost.
I edited the source code a little bit so I can manually set the HWND, ProcessID and ThreadID but still: The demo overlay doesnt render. Since I only know the basics of C++ I cant figure it out myself so Im wondering if there will be official UWP support someday?
Like the title already says, this library doesnt support UWP games (probably because of the sandbox limitations).
First of all if you just input the window title, the DLL will get injected into ApplicationFrameHost. I edited the source code a little bit so I can manually set the HWND, ProcessID and ThreadID but still: The demo overlay doesnt render. Since I only know the basics of C++ I cant figure it out myself so Im wondering if there will be official UWP support someday?
If someone is wondering, I am trying to create an overlay for Minecraft Bedrock Edition which uses DirectX 12/11. Native C++ DirectX Overlays with Imgui and MinHook already exist for this game for example: https://github.com/ddf8196/BetterRenderDragon or https://github.com/horionclient/Horion.