Based on the state-of-the-art algorithm, the reality is that the winning rate is close to 1 in many maps. Is the author interested in further expanding the function of pymarl2 to realize the battle between two models obtained by different algorithms? I think this can break through the upper limit of the difficulty of SC2's built-in computer, so as to keep SMAC alive forever.
Hello,
Based on the state-of-the-art algorithm, the reality is that the winning rate is close to 1 in many maps. Is the author interested in further expanding the function of pymarl2 to realize the battle between two models obtained by different algorithms? I think this can break through the upper limit of the difficulty of SC2's built-in computer, so as to keep SMAC alive forever.