Open GoogleCodeExporter opened 8 years ago
I know that if you save, you will get desyncs. Savestate.load does not, by
itself, cause desyncs.
Original comment by kylethom...@gmail.com
on 23 Oct 2010 at 9:21
After some testing, it seems this issue is related to incorrect emulation of
the divider register after a bot rerecord. Pokémon RBY uses this register for
updating its RNG, I tested a script on a game that doesn't and there were no
desyncs in it.
Original comment by felipe_l...@aluno.ita.br
on 16 Jul 2011 at 2:38
Original issue reported on code.google.com by
flopes...@yahoo.com.br
on 11 Aug 2010 at 6:46