hilburn / StevesAddons

Additional functionality for SFM
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Strange Crash with Draconic Evolution #12

Closed Thiana closed 9 years ago

Thiana commented 9 years ago

Modpack: FTB Inifinity 1.20

Mods Involved:

Procedure: Place down a Manager, create an Input in SFM, then try to set the items. As soon as you type anything into the search box the game crashes.

The odd part is that even if you disable Draconic Evolution, the crash continues for that world. So if you start a new world, there is no crash until you load that world with DE enabled.

Nothing in the stack trace points to a problem with Draconic Evolution's code so I'm opening the issue here.

Logs: 1 -- http://paste.ee/p/Fp9ua -- Log with Draconic Evolution enabled. 2 -- http://paste.ee/p/e3koL -- Log without DE enabled.

Thanks.

hilburn commented 9 years ago

Could you try it without Steve's Addons? The crash appears to be occurring in "vanilla" SFM code

That said, I am running fine in Infinity 1.10 with DE 1.01-Snapshot3, and the same SA and SFM versions so I think that while it's SFM causing the crash, it might be DE doing something squiffy. Regardless, I'll try to hunt it down and see if I can fix it via SA

hilburn commented 9 years ago

Ok - so a bit of an update. I loaded Snapshot-4 into my dev environment to go bug hunting

It's a fairly minimalist set of mods as I normally just load things in as and when I need to check things (having a 5-10 minute load gets really old, really fast when you are constantly reloading the environment)

Full List:

NEI 1.0.3.62 CCC 1.0.4.29 SFM A93 CoFHCore 3.0.0B9 SA 0.8.3 TF RC1.0.0RC1 TE 4.0.0B8 DE 1.0.1-Snapshot4 Forestry 3.4.0.7 JABBA 1.2.0

And with that set of mods I am able to use the search fine with no crashes at all

Thiana commented 9 years ago

I just tried it without SA loaded... The world used in the crash logs is still crashing (http://paste.ee/p/ranar), but when I create a new world the bug doesnt show itself. I'll replicate your environment and see if it crashes.

Thiana commented 9 years ago

No crash here with just those minimal mods added. I'll add the Inifinity mods in chunks until I get the crash again, try and isolate the exact combination.

Thiana commented 9 years ago

It looks like the problem is library related not mod related. Adding all the Infinity mods to the MultiMC created test instance resulted in no crash. But copying the Infinity instance with MMC does result in a crash. The only difference is in json files specifying the libraries to load :(

hilburn commented 9 years ago

Okay... That's very weird - does MMC have an issue tracker - because this sounds like it might be one for them!

Thiana commented 9 years ago

I think the problem is with the FTB launcher's library setup since if you create a clean instance and install the infinity mods/config it works fine. Its only when you use the imported instance in MMC or run it with FTBLauncher directly that it crashes. Given that the FTB Launcher is due to be phased out in the next 6 months or so I'm guessing whatever the issue is will remain unsolved.

hilburn commented 9 years ago

I don't think it's right to blame FTB - as I've run it fine. But it is odd

hilburn commented 9 years ago

Just a heads up - this crash is actually due to RFTools not Draconic Evolution: http://www.reddit.com/r/feedthebeast/comments/2xnsbl/psa_rftools_crash_affecting_various_mods/