Closed Grimjahk closed 9 years ago
Since @hilburn is doing a complete clean of SFM in AFM it will probably get fixed there
Right - is this a SFM bug or SA bug - can you reproduce it without SA?
In Material Energy ^4 there is no SA and that is the pack I reproduced the bugs in
On Apr 21, 2015, at 9:13 AM, hilburn notifications@github.com wrote:
Right - is this a SFM bug or SA bug - can you reproduce it without SA?
— Reply to this email directly or view it on GitHub https://github.com/hilburn/StevesAddons/issues/47#issuecomment-94856683.
Ok - then I am unlikely to be able to fix this
Well poop.. So this bug will also be there in ASM?
ASM? AFM - though I might rename it to Advanced Inventory Manager for the AIM acronym
And no it will not
LOL I meant AFM... That is awesome news..
AIM... Well then you could say that any pack without your mod would be AIMless...
Since I just found out about this today, I have to ask... Is it stable enough for testing? Or close to release?
Since I started it yesterday no - nowhere near close
Maybe after the weekend I'll have something simple but stable with the right framework in place
Well I wish you the best of luck and speed ;-)
On Tue, Apr 21, 2015 at 5:46 PM, hilburn notifications@github.com wrote:
Since I started it yesterday no - nowhere near close
Maybe after the weekend I'll have something simple but stable with the right framework in place
— Reply to this email directly or view it on GitHub https://github.com/hilburn/StevesAddons/issues/47#issuecomment-94985219.
I've identified this issue - is fixed as of 0.10.6 Interestingly it actually had nothing to do with the nested nodes, it was just from inputting from the same chest more than once before the crafter
I found a Bug in SFM while playing Agrarian Skies 2. (not sure which version of SFM, but I think it was latest as it has the "Copy" function that I had not seen before. (I'm really hoping you guys can help because I love this mod, but Jadedcat pulled it from her AS2 pack for now until it gets fixed.)
Somehow, the way I set up my crafting command structure was allowing crafting to complete with insufficient materials.
I reproduced this bug on an older copy of SFM in the current version of ME^4.
Nesting Command groups is the culprit
Layer1: Trigger and CG1(command group1) Layer2: Node-CG2-Node Layer3: Node-CG3-Node Layer4: Node-Test1(CG)-Test2(CG)-Test3(CG)-Test4(CG)-Test5(CG)-Node
Test1: Node-Input-Crafter(planks->Crafting Tables)-Output-Node Test2: Node-Input-Crafter(Sticks->Fences)-Output-Node Test3: Node-Input-Crafter(Dirt-Compressed Dirt)-Output-Node Test4: Node-Input-Crafter(Iron Ingot-Iron Chestplate)-Output-Node Test5: Node-Input-Crafter(stuff-redstone Comparator)-Output-Node
With this setup the first item in the line will always work correctly, (Must have four planks to make one Crafting table) However every line after that requires only the top line of the crafting recipe to complete and at least one of the remaining materials (3 sticks will complete a fence, 3 dirt will complete a Compressed Dirt, 2 Iron Ingots will complete an Iron Chestplate, one Redstone torch, one Nether Quartz, and One Stone will produce One Comparator)