Besides having to create systems and other frameworks to support the creation of the next playable prototype we actually have to design it.
What kind of mechanics would you like to see on the boss?
How many phases?
What Theme?
We must answer these questions and many more.
What do you think @hineios @jcvicente @MiguelRenda
On the other hand, if you prefer. What I suggest is that we start creating and advancing all other systems before Tuesday's lab session (28/11) and use the lab session to discuss gameplay implementations using the systems we have created or planned so far.
Since spiders call walk in walls and jump and grab themselves to the ceiling, I believe platforms for Flyboy are mandatory. Maybe also test the flying ability in Flyboy?
Besides having to create systems and other frameworks to support the creation of the next playable prototype we actually have to design it.
What kind of mechanics would you like to see on the boss? How many phases? What Theme?
We must answer these questions and many more. What do you think @hineios @jcvicente @MiguelRenda
On the other hand, if you prefer. What I suggest is that we start creating and advancing all other systems before Tuesday's lab session (28/11) and use the lab session to discuss gameplay implementations using the systems we have created or planned so far.