Closed captainvera closed 6 years ago
This would be a different level, right? with maybe only a HUD? then the player could enter the battle and when he died or killed the boss he could return here, right?
Do you have any idea on how to pass the information we need to the level?
Exactly this!
I have no idea how to do it... Basically what I'm doing with the player loadout is an array of objects that has the weapons.
You would have to edit the values of the array when instantiating flyboy on the next level.
I don't know how to do it though
closed on: bf339fbbdfda2b9692af368cc0a446f62a6ee017 by @hineios
Loadout selection stage
We should make a special level/stage for loadout selection. Being able to choose certain weapons or abilities before a boss combat would be pretty awesome and show a very core part of gameplay!
This stage can be a very simple UI, an in-game pressure plate system, anything at all that allows the player to choose costumization options. For now customization could be just a black screen with some checkboxes that would pick 2 weapons out of all the available ones AND tweak some gameplay options (shit that we discuss daily, replay or no replay on super, glide after jump, dash is now a teleport, etc random ideas to test out on gameplay!)