Implement a character loadout for Flyboy. The loadout is completely customizable by the player before any encounter with a Boss but not during fights.
Proposal
The loadout options include two weapons and two (? number to be determined) gameplay modifiers.
The two weapons can be any weapons from the already implemented arsenal. This part should be very easy to implement. Flyboy only needs to have 2 weapon variables, when choosing the weapon loadout assign the chosen weapons to these variables and it's done.
On Gameplay modifications it is a bit harder to do it in a standardized way as these modifiers can influence very different parts of gameplay from jump to dash to S.U.P.E.R. I think that for now a bunch of booleans around these features is probably a bit ghetto but good enough.
Character Loadout
Implement a character loadout for Flyboy. The loadout is completely customizable by the player before any encounter with a Boss but not during fights.
Proposal
The loadout options include two weapons and two (? number to be determined) gameplay modifiers.
The two weapons can be any weapons from the already implemented arsenal. This part should be very easy to implement. Flyboy only needs to have 2 weapon variables, when choosing the weapon loadout assign the chosen weapons to these variables and it's done.
On Gameplay modifications it is a bit harder to do it in a standardized way as these modifiers can influence very different parts of gameplay from jump to dash to S.U.P.E.R. I think that for now a bunch of booleans around these features is probably a bit ghetto but good enough.