Closed PinoEire closed 5 years ago
Hi! How does Corgi control the transition to Climb? Sorry, I don't have Corgi yet, but I want to make our animation flow compatible with it.
Corgi has its own animator and that manages everything. Here the screenshot with the animations managed by Corgi: https://i.gyazo.com/c79052bd1386a44d595a85f2b5f261ba.png
And what are animation transition conditions? I mean animation parameters.
They vary, here a few of them: https://i.gyazo.com/064accf74cbeffe64df1a4b2f68c563e.png https://i.gyazo.com/ae37bb658935d2377d391c94a2e5b3f9.png https://i.gyazo.com/7037d06919fd8df221686959e57ec512.png https://i.gyazo.com/312ad9c8ad7939a2fb7efaa0e1b73f5f.png https://i.gyazo.com/09f9b3f16b8d9431748a31ee19622014.png
Comes with update 1.1 (soon).
Platformers engines like Corgi expect to have a climb animation for stairs and similar. This would make this package out of the box usable with Corgi Engine. Next step would be full Corgi compatibility (at Animator level) which would be really awesome 😸