Open nraboy opened 3 years ago
I have followup, just so it is documented for future users.
I got the assets working without removing them and without changing the versions. For whatever reason the DLL was configured to not be included in platform builds. I found this by clicking on the DLL within the Unity Inspector and noticing that none of the boxes for platform builds were selected.
To get everything working, I had to check the boxes for the DLL within the inspector for the build platforms that I wanted.
After doing this everything worked.
I'm not a Unity power-user so I don't know if this can be corrected from an asset development level or not. If it can, it would be worth it for the developers to check these boxes for us.
Regardless, good work!
Hi, do you mean these checkboxes?
Yes exactly!
Those checkboxes were all unchecked by default. It wasn't until I checked them that the errors went away for a build.
Hi,
I recently purchased this asset and have found it incredibly easy to use. Everything is working as expected in the preview player built into the Unity IDE, but when I go to build for a platform like macOS, I get a flood of errors:
I had seen mention of the NewtonSoft problems in the FAQ and in the Discord. The proposed solution was to remove the NewtonSoft DLL from the asset, but after doing this, I ended up with significantly more errors both when building and while previewing this time.
Any help would be appreciated.
I'm using 2021.2.0b9 and I'm developing on a Mac. The 2021.2.x version is a requirement due to compatibility with a library that my company has produced.
Thanks,