Closed hippogamesunity closed 2 years ago
Character Randomize() -> var randomColor = new Color(Random.Range(0, 1), Random.Range(0, 1), Random.Range(0, 1), 1);
You have to set the one of the values within the Random.Range() to a float => 0.0f Else the random hair will always be black
Fixed in 3.3, thanks.
Character Randomize() -> var randomColor = new Color(Random.Range(0, 1), Random.Range(0, 1), Random.Range(0, 1), 1);
You have to set the one of the values within the Random.Range() to a float => 0.0f Else the random hair will always be black