Closed hayashiyui closed 6 years ago
Hi! Please check this issue on our github, there should be a workaround for you. Unity 2018 support will be added soon. Could you also leave your feedback on the asset store? Thanks
On Mon, May 7, 2018, 20:02 Yuichiro Hayashi notifications@github.com wrote:
I do get a build error after updating to Unity 2018.1.0f2. When deleting the SimpleAndroidNotifications plugin, no error occurs.
CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_151\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
- What went wrong: Execution failed for task ':processReleaseResources'.
Error: A library uses the same package as this project: com.unity3d.player
- Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED in 5s ] stdout[ The setTestClassesDir(File) method has been deprecated and is scheduled to be removed in Gradle 5.0. Please use the setTestClassesDirs(FileCollection) method instead. The getTestClassesDir() method has been deprecated and is scheduled to be removed in Gradle 5.0. Please use the getTestClassesDirs() method instead. The ConfigurableReport.setDestination(Object) method has been deprecated and is scheduled to be removed in Gradle 5.0. Please use the method ConfigurableReport.setDestination(File) instead. :preBuild UP-TO-DATE :extractProguardFiles :preReleaseBuild :checkReleaseManifest :preDebugBuild UP-TO-DATE :prepareCommonLibrary :prepareGoogleAIDLLibrary :prepareGooglePlayLibrary :prepareLunarConsoleLibrary :prepareSimpleAndroidNotificationsLibrary :prepareTweetComposer311Library :prepareTwitterCore311Library :prepareTwitterUnity311ReleaseLibrary :prepareReleaseDependencies :compileReleaseAidl UP-TO-DATE :compileReleaseRenderscript UP-TO-DATE :generateReleaseBuildConfig UP-TO-DATE :generateReleaseResValues UP-TO-DATE :generateReleaseResources UP-TO-DATE :mergeReleaseResources :processReleaseManifest :processReleaseResources FAILED 18 actionable tasks: 14 executed, 4 up-to-date ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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Did you try this? -keep class com.hippogames.simpleandroidnotifications. { ; }
Thanks for your comment but I'm not using proguard. I guess about this build error below. The package name "com.unity3d.player" in AndroidManifest.xml in simple-android-notifications.aar is conflicting with unityplayer. I tested changing the package name to "com.hippogames.simpleandroidnotifications", and the gradle build error was resolved.
Fixed in 2.3 (will be available soon, after review).
This issue still persists in 2018.2.0f2 with version 2.3 of plugin. I am trying to build DemoScene provided with the package. Hope to hear soon.
Hi! What value do you have inside AAR's manifest?
Yes, that's exactly what I have inside AAR's manifest. Am I missing anything else?
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.hippogames.simpleandroidnotifications"
android:versionCode="1"
android:versionName="1.0">
<uses-permission android:name="android.permission.VIBRATE" />
<uses-sdk android:minSdkVersion="15" />
<application
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:largeHeap="true">
<receiver android:name="com.hippogames.simpleandroidnotifications.Controller" />
</application>
</manifest>
Well, you need to analyze the error in more details. At least your suggestion doesn't relate to this issue.
Yes, you are right. I accidentally thought issue is similar due to Unity console log gave same error message for first few lines. Here is what I get as a pop-up while making a build.
Here is what Unity doc says about such issues: _A library can not freely override attributes from the main AndroidManifest.xml. Often this error is caused by a library setting the application icon or label string, similar to the Resource not found problem above.
Either remove the attribute from the library, or add a tools:replace attribute to your application tag, to indicate how the merge conflict should be resolved._
And here is the Unity log:
CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_162\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2018.2.0f2\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.2.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
stderr[ W:\ROOT16\Unity\AndroidNotification\Temp\gradleOut\src\main\AndroidManifest.xml:4:58-89 Error: Attribute application@icon value=(@mipmap/app_icon) from AndroidManifest.xml:4:58-89 is also present at [:simple-android-notifications:] AndroidManifest.xml:10:3-36 value=(@drawable/app_icon). Suggestion: add 'tools:replace="android:icon"' to
element at AndroidManifest.xml:4:3-16:17 to override. FAILURE: Build failed with an exception.
What went wrong: Execution failed for task ':processReleaseManifest'.
Manifest merger failed : Attribute application@icon value=(@mipmap/app_icon) from AndroidManifest.xml:4:58-89 is also present at [:simple-android-notifications:] AndroidManifest.xml:10:3-36 value=(@drawable/app_icon). Suggestion: add 'tools:replace="android:icon"' to
element at AndroidManifest.xml:4:3-16:17 to override. Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
Get more help at https://help.gradle.org
BUILD FAILED in 1s ] stdout[ :preBuild UP-TO-DATE :preReleaseBuild UP-TO-DATE :compileReleaseAidl UP-TO-DATE :compileReleaseRenderscript UP-TO-DATE :checkReleaseManifest UP-TO-DATE :generateReleaseBuildConfig UP-TO-DATE :prepareLintJar UP-TO-DATE :generateReleaseResValues UP-TO-DATE :generateReleaseResources UP-TO-DATE :mergeReleaseResources UP-TO-DATE :createReleaseCompatibleScreenManifests UP-TO-DATE :processReleaseManifest
See http://g.co/androidstudio/manifest-merger for more information about the manifest merger.
:processReleaseManifest FAILED 10 actionable tasks: 1 executed, 9 up-to-date ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action
1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action
1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I am really not an Android native expert, hence any help will be much appreciated. If this is indeed a valid issue, I can raise a separate issue & not append here.
Thanks.
Yes, you can create an issue. But at first I would try to resolve conflicts. Did you try to remove the attribute?
Hello.
Unity 5.6.6f2. New Project. Clean install of the latest PAID version from the Unity Asset Store. Attempted to build the Demo scene.
CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_131\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-2.14.jar" org.gradle.launcher.GradleMain "assembleRelease"
stderr[
] stdout[ #
[thread 19980 also had an error] Incremental java compilation is an incubating feature. #
] exit code: 1 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.GradleWrapper.RunJava (System.String args, System.String workingdir, UnityEditor.Android.Progress progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.RunJava (System.String args, System.String workingdir, UnityEditor.Android.Progress progress) UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, UnityEditor.Android.Progress progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.HostView:OnGUI()
Hi, will it build if you delete the asset?
It was all my fault.
1) I had issues with Java SDK that caused the Cradle Build error. 2) Forgot to edit small icon string that caused the app to crash
All is working now!
In case others have similar issues, building with jdk1.8.0_211 results in error. Try jdk1.8.0_131 as it worked for me.
I do get a build error after updating to Unity 2018.1.0f2. When deleting the SimpleAndroidNotifications plugin, no error occurs.
CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_151\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
What went wrong: Execution failed for task ':processReleaseResources'.
Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED in 5s ] stdout[ The setTestClassesDir(File) method has been deprecated and is scheduled to be removed in Gradle 5.0. Please use the setTestClassesDirs(FileCollection) method instead. The getTestClassesDir() method has been deprecated and is scheduled to be removed in Gradle 5.0. Please use the getTestClassesDirs() method instead. The ConfigurableReport.setDestination(Object) method has been deprecated and is scheduled to be removed in Gradle 5.0. Please use the method ConfigurableReport.setDestination(File) instead. :preBuild UP-TO-DATE :extractProguardFiles :preReleaseBuild :checkReleaseManifest :preDebugBuild UP-TO-DATE :prepareCommonLibrary :prepareGoogleAIDLLibrary :prepareGooglePlayLibrary :prepareLunarConsoleLibrary :prepareSimpleAndroidNotificationsLibrary :prepareTweetComposer311Library :prepareTwitterCore311Library :prepareTwitterUnity311ReleaseLibrary :prepareReleaseDependencies :compileReleaseAidl UP-TO-DATE :compileReleaseRenderscript UP-TO-DATE :generateReleaseBuildConfig UP-TO-DATE :generateReleaseResValues UP-TO-DATE :generateReleaseResources UP-TO-DATE :mergeReleaseResources :processReleaseManifest :processReleaseResources FAILED 18 actionable tasks: 14 executed, 4 up-to-date ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action
1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action
1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)