Hi, could you shed light on the usage of obj_scale, tanh_scale, scaling variables in FCShapeDecoder respectively?
Why you multiply the intermediate value with the above scaling factor to get the final vertex coordinates? Is that because to reduce the destruction of noise?
I also notice that the different method is used to reconstruct 3D mesh in your another repo mesh_reconstruction. What makes you choose different reconstruction algorithms?
Hi, could you shed light on the usage of
obj_scale
,tanh_scale
,scaling
variables inFCShapeDecoder
respectively?I also notice that the different method is used to reconstruct 3D mesh in your another repo mesh_reconstruction. What makes you choose different reconstruction algorithms?
Thank you in advance!