Closed mateusk closed 7 years ago
I figured out that for some weird reason the bad resolution only happens if I use an instance of ofxTrueTypeFontUC inside a class and create a pointer to that class. For example, I created a class for a button, and used ofxTrueTypeFontUC for the labels. If I create an instance of ofxTrueTypeFontUC in ofApp.cpp, the font rendering is perfect. But when I create a pointer to the class that creates a ofxTrueTypeFontUC instance, then font rendering is terrible. I guess that has something to do with how ofxTrueTypeFontUC uses textures to render the fonts, but it would be nice to better understand the problem.
Nevermind, the problem was simply the fact that I was passing floats to the x and y position while drawing the text. For some reason, that renders the text terribly.
Hi, thanks for this addon, I've been using it for some time. But recently I´m getting a very bad font rendering, text looks like in a very low resolution image. I've tried to change font DPI, change font files, no difference, can´t get it to render properly. I'm using Windows 10, OF 0.9.8. Any hints on what could be the problem?