Open fefa4ka opened 9 months ago
The rendering process is mostly hardcoded and I thing we need a proper 3d rendering in order to see result or understand why it doesn't work. It isn't hard but you may need to rewrite the rendering process in order to achieve what you want. I am really looking forward to see results if you work on this. Some of the things you need to know:
These are the ones I remember right now. Feel free to ask questions
I'm interested in exploring the possibility of adjusting the camera perspective to simulate different angles in a 2D space. My goal is to achieve a more dynamic visual experience within the existing 2D rendering framework.
After some research and experimentation, I made modifications to the
SetProjection
ingrid_renderer.go
,Render
method inbuffer.go
to update the projection matrix using theSetProjection
method in theVertexBuffer
. I adjusted the fovy (field of view angle) to try to simulate different camera angles.In
grid_renderer.go
:in
buffer.go
Unfortunately, these changes seem to have no effect, I'm not entirely sure if this is the correct approach or if it's even feasible to adjust the camera perspective in a 2D rendering scenario. I wanted to reach out to the authors to seek your guidance and expertise on this matter.
Questions: