hisprofile / TF2-Trifecta

A combination of Wardrobe, Merc Deployer, and Bonemerge
MIT License
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Scout left eye material turns iris black if Sclera occlusion is > 0 in Cycles #12

Open EntityinArray opened 4 days ago

EntityinArray commented 4 days ago

Scout left eye material on a Scout rig has a bug, where it turns his iris pitch-black if Sclera occlusion is > 0. This bug only occurs in Cycles renderer.

Steps to reproduce:

  1. Spawn Scout New rig in Merc Deployer
  2. Switch to Cycles
  3. Notice that scout's left eye is black, unless you go in Shader tree and set Sclera occlusion to 0

scoot_iris.webm

Software versions: Windows 10 Pro 22H2 Blender 4.2.2 TF2 Trifecta 3.1.2

hisprofile commented 4 days ago

odd, i'll look into this. what GPU do you use?

hisprofile commented 3 days ago

on the source file of scout, can you try setting the image's alpha mode to Channel Packed?

EntityinArray commented 3 days ago

im sorry for not responding, im using Nvidia RTX 3060 i will try your suggestion and get back to you shortly

EntityinArray commented 3 days ago

can't reproduce the bug, i repeated the same steps and it started working properly on its own i will update you if i manage to reproduce it again image