Open EntityinArray opened 4 days ago
odd, i'll look into this. what GPU do you use?
on the source file of scout, can you try setting the image's alpha mode to Channel Packed?
im sorry for not responding, im using Nvidia RTX 3060 i will try your suggestion and get back to you shortly
can't reproduce the bug, i repeated the same steps and it started working properly on its own i will update you if i manage to reproduce it again
Scout left eye
material on a Scout rig has a bug, where it turns his iris pitch-black if Sclera occlusion is > 0. This bug only occurs in Cycles renderer.Steps to reproduce:
scoot_iris.webm
Software versions: Windows 10 Pro 22H2 Blender 4.2.2 TF2 Trifecta 3.1.2